easy to play, easy to die
Unexplored is a new dungeon crawler with computer generated levels that really feel like they were designed by humans. It features a Zelda-of-old-esque art style and fluent and intense combat. Explore the Dungeons of Doom in search of the Amulet of Yendor. Yes, that's right: a classical roguelike premise. Where Unexplored departs from traditional roguelikes, is that the game offers real-time, physics based, melee combat, stealth mechanics and superior level generation to create sophisticated lock and key puzzles that span multiple dungeon levels.
Unexplored is developed by Joris Dormans (game design and development), Matthijs Dierckx (audio, music, and marketing), and Nicole van Overveld (texts, community managment).