easy to play, easy to die

Unexplored is a new dungeon crawler with computer generated levels that really feel like they were designed by humans. It features a Zelda-of-old-esque art style and fluent and intense combat. Explore the Dungeons of Doom in search of the Amulet of Yendor. Yes, that's right: a classical roguelike premise. Where Unexplored departs from traditional roguelikes, is that the game offers real-time, physics based, melee combat, stealth mechanics and superior level generation to create sophisticated lock and key puzzles that span multiple dungeon levels.

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Unexplored is developed by Joris Dormans (game design and development), Matthijs Dierckx (audio, music, and marketing), and Nicole van Overveld (texts, community managment).