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Content Generation in Unexplored

Unexplored is an action-adventure roguelike. Basically, the game takes common tropes of dungeon crawling in roguelikes and translates these into a real-time action game, not unlike a 2D ZeldaUnexplored is somewhat looser in design, and as a roguelike depends also on stratigic choices and the abilitiy of the player to improvise. Still, the type of gameplay demands high standards for the generated dungeons. This means that in designing the dungeon generator I had to go beyond the techniques commonly found in rogulikes, to create fun dungeons with challenging quests and puzzles that span multiple dungeon levels. This pdf outlines my approach to content generation in Unexplored. Note that I wrote it back when the game was still called Dungeon Run 2.

Read the pdf.