Ludomotion is an Amsterdam based, indie game studio. We specialize is emergent gameplay and procedural content generation.


- Our Games - Dev Blogs -


Trap =

Our muzings about trap and hazard design.

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Never Enough Space!

What really happens when players demand a larger inventory.

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The Theory of the Place

A brand new design philosophy for Unexplored 2's generated levels.

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A Table-Top Feel

When you decide that rolling virtual dice just doesn't cut it.

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Generating World Maps: Fun with Voronoi Diagrams (part 2)

Voronoi diagrams are at heart of the world map generation for Unexplored 2. Find out more in this dev blog about it.

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Tiles to Curves: Fun with Voronoi Diagrams (part 1)

For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.

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Level Generation in Unexplored 2

Shedding some light on the way levels for Unexplored are generated.

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