Ludomotion is an Amsterdam based, indie game studio. We specialize is emergent gameplay and procedural content generation.
- Our Games - Dev Blogs -
Our muzings about trap and hazard design.
What really happens when players demand a larger inventory.
A brand new design philosophy for Unexplored 2's generated levels.
When you decide that rolling virtual dice just doesn't cut it.
Voronoi diagrams are at heart of the world map generation for Unexplored 2. Find out more in this dev blog about it.
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.
Shedding some light on the way levels for Unexplored are generated.